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Vitali Vorontsov
Vitali Vorontsov

How to Use Spline Cleaner v1.73 and Spline Refiner v1.0 for 3ds Max



How to Use Spline Cleaner v1.73 and Spline Refiner v1.0 for 3ds Max




If you work with spline curves in Autodesk 3ds Max, you know how tedious and time-consuming it can be to clean, repair and manage them. That's why you need Spline Cleaner v1.73 and Spline Refiner v1.0, two powerful plugins that will make your life easier and your workflow faster.




Spline Cleaner v1.73 and Spline Refiner v1.0 3ds max



Spline Cleaner v1.73 is an advanced batch processing tool that lets you select, attach, detach and delete multiple shapes using smart filters: by size, by length, by proximity, by similarity, by wirecolor, by layer, etc. You can also optimize, normalize, weld vertices, reduce number of vertices, attach selected, detach all splines/segments, remove duplicated curves, fix gaps, restore damaged segments, eliminate garbage and more. This tool is ideal for cleaning and repairing spline curves imported from vector drawing software or CAD software, such as Adobe Illustrator or AutoCAD[^1^] [^2^].


Spline Refiner v1.0 is a productivity tool that lets you fine-tune your spline shapes incredibly fast, in a simple and efficient way. With this plugin, you can subdivide the splines uniformly, in a human-like manner, adding detail only where it needs to. So, you get a balanced segments distribution without altering the shape of your curves or touching their original topology[^4^]. This tool is perfect for creating smooth and organic shapes for animation, modeling or design.


Both plugins are compatible with 3ds Max 2012 and higher versions[^1^] [^2^] [^4^]. They are easy to install and use, and they have a friendly user interface with many options and features. You can purchase them separately or as a bundle from the Spline Dynamics website[^1^] [^2^] [^4^], where you can also find tutorials, manuals and customer support.


Don't waste any more time and get Spline Cleaner v1.73 and Spline Refiner v1.0 today. You will be amazed by how much they can improve your spline workflow in 3ds Max.How to Use Spline Cleaner v1.73 and Spline Refiner v1.0 for 3ds Max




In this section, we will show you some basic steps on how to use Spline Cleaner v1.73 and Spline Refiner v1.0 for 3ds Max. You can also watch some video tutorials on the Spline Dynamics website[^1^] or on YouTube[^2^] [^3^] for more examples and tips.


Using Spline Cleaner v1.73




To use Spline Cleaner v1.73, you need to follow these steps:


  • Select the spline shapes that you want to process. You can use the Select Shapes tool to filter them by various criteria, such as size, length, proximity, similarity, wirecolor, layer, etc.



  • Open the Spline Cleaner dialog from the Spline Dynamics menu or from the toolbar icon.



  • Choose the operation that you want to perform on the selected shapes. You can use the tabs to switch between different categories of operations, such as General Tools, Optimize Tools, Attach Tools, Detach Tools, Delete Tools and Fix Tools.



  • Adjust the parameters and options for the chosen operation. You can use the Splines Info dialog to get useful data from your splines and monitor their changes.



  • Click on the Execute button to apply the operation. You can also use the Undo button to revert the last operation.



Some of the most useful operations that you can perform with Spline Cleaner v1.73 are:


  • Optimize: This operation reduces the number of vertices in your splines without changing their shape. You can set a tolerance value to control how much detail you want to preserve.



  • Normalize: This operation rebuilds your splines with evenly distributed knots, without losing any detail. You can set a segments number or a segments length to control how many knots you want to have.



  • Weld Vertices: This operation merges overlapping or close vertices in your splines. You can set a threshold value to control how close they need to be.



  • Attach Selected: This operation attaches all the selected shapes into one shape. You can choose to preserve or merge materials and material IDs.



  • Detach All Splines: This operation detaches all the splines in a shape into separate shapes. You can choose to preserve or assign new wirecolors and layers.



  • Delete Duplicated Curves: This operation deletes any duplicated splines in your selection. You can choose to compare them by shape or by segment.



  • Fix Gaps: This operation closes any gaps between open splines in your selection. You can set a tolerance value to control how close they need to be.



  • Restore Damaged Segments: This operation restores any damaged segments in your splines that have zero length or invalid knots. You can choose to delete them or fix them by interpolation.



Using Spline Refiner v1.0




To use Spline Refiner v1.0, you need to follow these steps:


  • Select the spline shapes that you want to process. You can use any selection method that 3ds Max provides.



  • Open the Spline Refiner dialog from the Spline Dynamics menu or from the toolbar icon.



  • Choose the mode that you want to use for subdividing your splines. You can use Uniform mode to subdivide them by a fixed number of segments or Adaptive mode to subdivide them by a variable number of segments based on curvature.



  • Adjust the parameters and options for the chosen mode. You can use the Preview button to see how your splines will look before applying the subdivision.



  • Click on the Subdivide button to apply the subdivision. You can also use the Undo button to revert the last subdivision.



Some of the most useful parameters and options that you can adjust with Spline Refiner v1.0 are:


  • Segments Number / Segments Length: These parameters control how many segments you want to have in Uniform mode or how long they should be in Adaptive mode.



Tolerance / Angle Threshold: These parameters control how much curvature variation you want to allow in Adaptive mode before adding more segments e0e6b7cb5c


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